Emergence

I'm not sure exactly what this one does, but it seems to me we have to meet some basic requirements (borrowing from Holland):

  • agents
  • non-linear systems
  • interactions and relationships

Agents are subsystems which individuals, groups of individuals, and groups of groups. Since we are assuming all groups are emergent objects which have the properties necessary for further emergence (Fractal Emergence?, all sciences which need to model complexity will have to inherit (at least in the has-a sense) from the Emergence MetaScience?.

Non-linear systems can be thought of as constrained generating procedures which have sufficient complexity to guarantee emergence. The level of complexity required is determined by Goedel's criteria for a non-trivial axiomatic system. Such systems must be modeled by systems of agents and aggregations of agents. The agents are modeled as pattern objects because the pattern models fractal emergence as well as incremental emergence.

Interactions and relationships are based on the interactions of pattern objects, which generate emotion objects.

Ged on this matter, I am of the opinion that Emergence is a metaservice from which certain other services inherit to give them the ability to schedule events in the future.

Likely services which will probably have to inherit from it are:

See also Sciences and MetaSciences.

Scotus - 26 Aug 2000