Statistics

Statistics are dual-value components which describe a piece of numerical information for an object.

Each statistic has two parts: a primary developmental value and a linear secondary value. The primary value is a Developmental Object representing the underlying stable developmental stage of the statistic. The secondary value is linear, and can be set to any value between 0 and the maximum described by the primary value, fluctuating with conditions. The secondary value is not a Developmental Object.

Statistics can be used for "hit-point"-like components of an object. The objects which they describe will usually have attributes that are derived from the state of one or more statistics, as in the case of composed objects. Damage and enhancement (both permanent and temporary) of various kinds is applied to the statistic by changes in one or both of its parts; permanent damage or enhancement is reflected in the primary value, while temporary or transient changes are usually reflected in the secondary value.

If the secondary value reaches 0, any further damage incurred is applied to the primary value. It is also possible that some kinds of critical damage may be applied to the primary value before the secondary value reaches 0.

Since a composed object's traits are derived from its statistics (often more than one), damage or enhancement will automatically have a logical effect on the traits of the object which has been damaged.

See also

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Scotus - 21 May 2000
Ged The Greys Hain - 25 Jul 2000 [Fleshed out and removed inapplicable sections]
GedTheGreysHain - 20 Aug 2000 [Changed attribute references to Trait references]
Scotus - 26 Aug 2000 [added reference to critical damage]
GedTheGreysHain - 03 Mar 2003 [added some more cross-references]